Hans Steffes_Task 1

https://www.youtube.com/watch?v=kkmlHy2KM4o&feature=youtu.beResearch.pdf (7.6 MB)

Hey @H1Steffes

Great precedent - there are a lot of projects from Ball Nogues studio that would be interesting mixed reality case studies. The design language of this project obviously utilizes a lot of repetition, and as a result the parts can be fabricated with a pretty simple jig. Did you have a chance to think about:

  1. How the design language could change if it was possible to easily customize the jig to create differently shaped parts?
  2. What the constraints of this jig might be - e.g. what parts will and won’t you be able to easily fabricate?
  3. What might the tolerances be? You have the advantage of working with somewhat flexible material, though this also means that assembly can be more difficult as flexible, physical parts won’t always align with the static hologram.
  4. What sort of fabrication app would you need to assemble lots of unique, flexible parts?

Can you share a few images of your design thinking behind the object in the fabrication app? You can also use a screen capture app (or the native screen recorder app on ios) to capture the Fologram UI on video if you think it would be clearer.