How to draw lofted surfaces in virtual reality

Get the example: 2.53_Loft (1.0 MB)

Track the location and state of your Oculus Quest controllers to draw freeform lofted surfaces in 3D space. This example is a great way to learn how to prototype simple VR modelling applications with Fologram’s grasshopper toolkit.

The Oculus Quest controllers are great tools for simple motion capture in virtual reality, and can enable new and different ways to 3D model. This example allows the user to create lofted surfaces based on their own physical movement in 3D space.

Lofting geometries in VR

This example tracks the location of your Oculus Quest controllers as you hold the trigger and drag them both in 3D space. Each position is recorded in a global variable named ‘Global’ and a loft is created through the paths of your drag. Upon release, the lofted surface is saves in a global variable called ‘Loft’, enabling you to create as many surfaces as you like.

Like this example and want to see more great ways to use the Oculus Quest controllers with Fologram? Check out our article ‘ Make your own virtual reality Spray Paint tool in the Oculus Quest’ to learn more.